Wednesday, 7 March 2012

Specifications of LCD:

Important factors to consider when evaluating an LCD:

Resolution versus range: Fundamentally resolution is the granularity (or number of levels) with which a performance feature of the display is divided. Resolution is often confused with range or the total end-to-end output of the display. Each of the major features of a display has both a resolution and a range that are tied to each other but very different. Frequently the range is an inherent limitation of the display while the resolution is a function of the electronics that make the display work.


Spatial performance: LCDs come in only one size for a variety of applications and a variety of resolutions within each of those applications. LCD spatial performance is also sometimes described in terms of a "dot pitch". The size (or spatial range) of an LCD is always described in terms of the diagonal distance from one corner to its opposite. This is an historical remnant from the early days of CRT television when CRT screens were manufactured on the bottoms of glass bottles, a direct extension of cathode ray tubes used in oscilloscopes. The diameter of the bottle determined the size of the screen. Later, when televisions went to a more square format, the square screens were measured diagonally to compare with the older round screens.

The spatial resolution of an LCD is expressed in terms of the number of columns and rows of pixels (e.g., 1024×768). This had been one of the few features of LCD performance that was easily understood and not subject to interpretation. Each pixel is usually composed of a red, green, and blue sub pixel. However there are newer schemes to share sub-pixels among pixels and to add additional colors of sub-pixels. So going forward, spatial resolution may be more subject to interpretation.

One external factor to consider in evaluating display resolution is the resolution of your own eyes. For a normal person with 20/20 vision, the resolution of your eyes is about one minute of arc. In practical terms that means for an older standard definition TV set the ideal viewing distance was about 8 times the height (not diagonal) of the screen away. At that distance the individual rows of pixels merge into a solid. If you were closer to the screen than that, you would be able to see the individual rows of pixels. If you are further away, the image of the rows of pixels still merge, but the total image becomes smaller as you get further away. For an HDTV set with slightly more than twice the number of rows of pixels, the ideal viewing distance is about half what it is for a standard definition set. The higher the resolution, the closer you can sit to the set or the larger the set can usefully be sitting at the same distance as an older standard definition display.

For a computer monitor or some other LCD that is being viewed from a very close distance, resolution is often expressed in terms of dot pitch or pixels per inch. This is consistent with the printing industry (another form of a display). Magazines, and other premium printed media are often at 300 dots per inch. As with the distance discussion above, this provides a very solid looking and detailed image. LCDs, particularly on mobile devices, are frequently much less than this as the higher the dot pitch, the more optically inefficient the display and the more power it burns. Running the LCD is frequently half, or more, of the power consumed by a mobile device.

An additional consideration in spatial performance are viewing cone and aspect ratio. The Aspect ratio is the ratio of the width to the height (for example, 4:3, 5:4, 16:9 or 16:10). Older, standard definition TVs were 4:3. Newer High Definition televisions (HDTV) are 16:9, as are most new notebook computers. Movies are often filmed in much different (wider) aspect ratios, which is why there will frequently still be black bars at the top and bottom of an HDTV screen.

The Viewing Angle of an LCD may be important depending on its use or location. The viewing angle is usually measured as the angle where the contrast of the LCD falls below 10:1. At this point, the colors usually start to change and can even invert, red becoming green and so forth. Viewing angles for LCDs used to be very restrictive however, improved optical films have been developed that give almost 180 degree viewing angles from left to right. Top to bottom viewing angles may still be restrictive, by design, as looking at an LCD from an extreme up or down angle is not a common usage model and these photons are wasted. Manufacturers commonly focus the light in a left to right plane to obtain a brighter image here.


Temporal/timing performance: Contrary to spatial performance, temporal performance is a feature where smaller is better. Specifically, the range is the pixel response time of an LCD, or how quickly you can change a sub-pixel's brightness from one level to another. For LCD monitors, this is measured in btb (black to black) or gtg (gray to gray). These different types of measurements make comparison difficult.Further, this number is almost never published in sales advertising.

Refresh rate or the temporal resolution of an LCD is the number of times per second in which the display draws the data it is being given. Since activated LCD pixels do not flash on/off between frames, LCD monitors exhibit no refresh-induced flicker, no matter how low the refresh. rate. High-end LCD televisions now feature up to 240 Hz refresh rate, which requires advanced digital processing to insert additional interpolated frames between the real images to smooth the image motion. However, such high refresh rates may not be actually supported by pixel response times and the result can be visual artifacts that distort the image in unpleasant ways.

Temporal performance can be further taxed if it is a 3D display. 3D displays work by showing a different series of images to each eye, alternating from eye to eye. For a 3D display it must display twice as many images in the same period of time as a conventional display and consequently the response time of the LCD becomes more important. 3D LCDs with marginal response times, will exhibit image smearing.

It is actually greater in your black and white vision (rod cells) than in color vision (cone cells). You are more able to see flicker or any sort of temporal distortion in a display image by not looking directly at it as your rods are mostly grouped at the periphery of your vision.


Back To School Color performance: There are many terms to describe color performance of an LCD. They include color gamut which is the range of colors that can be displayed and color depth which is the color resolution or the resolution or fineness with which the color range is divided. Although color gamut can be expressed as three pairs of numbers, the XY coordinates within color space of the reddest red, greenest green, and bluest blue, it is usually expressed as a ratio of the total area within color space that a display can show relative to some standard such as saying that a display was "120% of NTSC". NTSC is the National Television Standards Committee, the old standard definition TV specification. Color gamut is a relatively straight forward feature. However with clever optical techniques that are based on the way humans see color, termed color stretch,colors can be shown that are outside of the nominal range of the display. In any case, color range is rarely discussed as a feature of the display as LCDs are designed to match the color ranges of the content that they are intended to show. Having a color range that exceeds the content is a useless feature.
Color depth or color support is sometimes expressed in bits, either as the number of bits per sub-pixel or the number of bits per pixel. This can be ambiguous as an 8-bit color LCD can be 8 total bits spread between red, green, and blue or 8 bits each for each color in a different display. Further, LCDs sometimes use a technique called dithering which is time averaging colors to get intermediate colors such as alternating between two different colors to get a color in between. This doubles the number of colors that can be displayed; however this is done at the expense of the temporal performance of the display. Dithering is commonly used on computer displays where the images are mostly static and the temporal performance is unimportant.

When color depth is reported as color support, it is usually stated in terms of number of colors the LCD can show. The number of colors is the translation from the base 2-bit numbers into common base-10. For example, 8-bit, in common terms means 2 to the 8th power or 256 colors. 8-bits per color or 24-bits would be 256 x 256 x 256 or over 16 Million colors. The color resolution of the human eye depends on both the range of colors being sliced and the number of slices; but for most common displays the limit is about 28-bit color. LCD TVs commonly display more than that as the digital processing can introduce color distortions and the additional levels of color are needed to ensure true colors.

There are additional aspects to LCD color and color management, such as white point and gamma correction, which describe what color white is and how the other colors are displayed relative to white. LCD televisions also frequently have facial recognition software, which recognizes that an image on the screen is a face and both adjust the color and the focus differently from the rest of the image. These adjustments can have important effects on the consumer, but are not easily quantifiable; people like what they like and everyone does not like the same thing. There is no substitute for looking at the LCD one is going to buy before buying it. Portrait film, another form of display, has similar adjustments built in to it. Many years ago, Kodak had to overcome initial rejection of its portrait film in Japan because of these adjustments. In the U.S., people generally prefer a more colorful facial image than in reality (higher color saturation). In Japan, consumers generally prefer a less saturated image. The film that Kodak initially sent to Japan was biased in the wrong direction for Japanese consumers. Television monitors have their built-in biases as well.


GO 2505•TM Superior Driving Brightness and contrast ratio: Contrast ratio is the ratio of the brightness of a full-on pixel to a full-off pixel and, as such, would be directly tied to brightness if not for the invention of the blinking backlight (or burst dimming). The LCD itself is only a light valve, it does not generate light; the light comes from a backlight that is either a florescent tube or a set of LEDs. The blinking backlight was developed to improve the motion performance of LCDs by turning the backlight off while the liquid crystals were in transition from one image to another. However, a side benefit of the blinking backlight was infinite contrast. The contrast reported on most LCDs is what the LCD is qualified at, not its actual performance. In any case, there are two large caveats to contrast ratio as a measure of LCD performance.

The first caveat is that contrast ratios are measured in a completely dark room. In actual use, the room is never completely dark, as one will always have the light from the LCD itself. Beyond that, there may be sunlight coming in through a window or other room lights that reflect off of the surface of the LCD and degrades the contrast. As a practical matter, the contrast of an LCD, or any display, is governed by the amount of surface reflections, not by the performance of the display.

The second caveat is that the human eye can only image a contrast ratio of a maximum of about 200:1. Black print on a white paper is about 15–20:1. That is why viewing angles are specified to the point where they fall below 10:1. A 10:1 image is not great, but is discernable.

Brightness is usually stated as the maximum output of the LCD. In the CRT era, Trinitron CRTs had a brightness advantage over the competition, so brightness was commonly discussed in TV advertising. With current LCD technology, brightness, though important, is usually the same from maker to maker and is consequently not discussed much except for notebook LCDs and other displays that will be viewed in bright sunlight. In general, brighter is better, but there is always a trade-off between brightness and battery life in a mobile device.

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What is LCD:
Liquid Crystal Displays (LCDs) are used to in flat-panel monitors and high-end flat-panel television. Recently, the market for LCDs has exploded as flat screen monitors and televisions have become popular consumer electronics devices. The manufacturing and sale of LCD devices has been profitable for a number of companies such as Chi Mei Optoelectronics, LG.Philips LCD, Samsung and Sharp Corporation (SHCAY) . However, continued competition has driven down panel prices and is threatening the profit margins on these displays at every point on the supply chain.

A number of companies depend on LCD panels for their earnings. They include
Corning (GLW) which both manufacture specialized, ultra-pure glass panels that are used by LCD panel manufacturers to make LCD displays, and are a major component of the company's earnings.
3M Company (MMM) and Tyco International (TYC) both manufacture specialized films used in LCD production.
Circuit City Stores (CC) and Best Buy (BBY) both rely on high profit margins for LCDs for their earnings.
Dell (DELL) sells a large quantity of LCD monitors with their computers.
Daktronics (DAKT), the leading manufacturer of digital signs and scoreboards, principally uses LCD screens.
Sharp Corporation (SHCAY), which develops, manufacturers, and sells LCDs for TVs and mobile phones.


A liquid crystal display (LCD) is a flat panel display, electronic visual display, or video display that uses the light modulating properties of liquid crystals (LCs). LCs do not emit light directly.

LCDs are used in a wide range of applications, including computer monitors, television, instrument panels, aircraft cockpit displays, signage, etc. They are common in consumer devices such as video players, gaming devices, clocks, watches, calculators, and telephones. LCDs have replaced cathode ray tube (CRT) displays in most applications. They are available in a wider range of screen sizes than CRT and plasma displays, and since they do not use phosphors, they cannot suffer image burn-in. LCDs are, however, susceptible to image persistence.

LCDs are more energy efficient and offer safer disposal than CRTs. Its low electrical power consumption enables it to be used in battery-powered electronic equipment. It is an electronically modulated optical device made up of any number of segments filled with liquid crystals and arrayed in front of a light source (backlight) or reflector to produce images in color or monochrome. The most flexible ones use an array of small pixels. The earliest discovery leading to the development of LCD technology, the discovery of liquid crystals, dates from 1888. By 2008, worldwide sales of televisions with LCD screens had surpassed the sale of CRT units.

Each pixel of an LCD typically consists of a layer of molecules aligned between two transparent electrodes, and two polarizing filters, the axes of transmission of which are (in most of the cases) perpendicular to each other. With no actual liquid crystal between the polarizing filters, light passing through the first filter would be blocked by the second (crossed) polarizer.

The surface of the electrodes that are in contact with the liquid crystal material are treated so as to align the liquid crystal molecules in a particular direction. This treatment typically consists of a thin polymer layer that is unidirectionally rubbed using, for example, a cloth. The direction of the liquid crystal alignment is then defined by the direction of rubbing. Electrodes are made of a transparent conductor called Indium Tin Oxide (ITO). The Liquid Crystal Display is intrinsically a “passive” device, it is a simple light valve. The managing and control of the data to be displayed is performed by one or more circuits commonly denoted as LCD drivers.

Before applying an electric field, the orientation of the liquid crystal molecules is determined by the alignment at the surfaces of electrodes. In a twisted nematic device (still the most common liquid crystal device), the surface alignment directions at the two electrodes are perpendicular to each other, and so the molecules arrange themselves in a helical structure, or twist. This induces the rotation of the polarization of the incident light, and the device appears grey. If the applied voltage is large enough, the liquid crystal molecules in the center of the layer are almost completely untwisted and the polarization of the incident light is not rotated as it passes through the liquid crystal layer. This light will then be mainly polarized perpendicular to the second filter, and thus be blocked and the pixel will appear black. By controlling the voltage applied across the liquid crystal layer in each pixel, light can be allowed to pass through in varying amounts thus constituting different levels of gray.

ww.kqzyfj.com/3977vpyvpxCIJGIHKECEDLHJMHG" target="_top" onmouseover="window.status='http://www.tomtom.com/?Lid=4';return true;" onmouseout="window.status=' ';return true;"> GO 2505•TM Superior Driving The optical effect of a twisted nematic device in the voltage-on state is far less dependent on variations in the device thickness than that in the voltage-off state. Because of this, these devices are usually operated between crossed polarizers such that they appear bright with no voltage (the eye is much more sensitive to variations in the dark state than the bright state). These devices can also be operated between parallel polarizers, in which case the bright and dark states are reversed. The voltage-off dark state in this configuration appears blotchy, however, because of small variations of thickness across the device.

Both the liquid crystal material and the alignment layer material contain ionic compounds. If an electric field of one particular polarity is applied for a long period of time, this ionic material is attracted to the surfaces and degrades the device performance. This is avoided either by applying an alternating current or by reversing the polarity of the electric field as the device is addressed (the response of the liquid crystal layer is identical, regardless of the polarity of the applied field).

Displays for a small number of individual digits and/or fixed symbols (as in digital watches, pocket calculators etc.) can be implemented with independent electrodes for each segment. In contrast full alphanumeric and/or variable graphics displays are usually implemented with pixels arranged as a matrix consisting of electrically connected rows on one side of the LC layer and columns on the other side, which makes it possible to address each pixel at the intersections. The general method of matrix addressing consists of sequentially addressing one side of the matrix, for example by selecting the rows one-by-one and applying the picture information on the other side at the columns row-by-row. For details on the various matrix addressing schemes see Passive-matrix and active-matrix addressed LCDs.


Active matrix technologies:


Twisted nematic (TN)


Twisted nematic displays contain liquid crystals that twist and untwist at varying degrees to allow light to pass through. When no voltage is applied to a TN liquid crystal cell, polarized light passes through the 90-degrees twisted LC layer. In proportion to the voltage applied, the liquid crystals untwist changing the polarization and blocking the light's path. By properly adjusting the level of the voltage almost any grey level or transmission can be achieved.


In-plane switching (IPS):


In-plane switching is an LCD technology that aligns the liquid crystals in a plane parallel to the glass substrates. In this method, the electrical field is applied through opposite electrodes on the same glass substrate, so that the liquid crystals can be reoriented (switched) in the same plane. This requires two transistors for each pixel instead of the single transistor needed for a standard thin-film transistor (TFT) display. Before LG Enhanced IPS was introduced in 2009, the additional transistors resulted in blocking more transmission area, thus requiring a brighter backlight and consuming more power, making this type of display less desirable for notebook computers. This newer, lower power technology can be found in the Apple iMac, iPad, and iPhone 4, the Hewlett-Packard EliteBook mobile workstations and the Nokia 701. Currently Panasonic is using an enhanced version eIPS for their large size LCD-TV products as well as Hewlett-Packard in its WebOS based TouchPad tablet.

IPS LCD vs AMOLED

LG claimed the smartphone LG Optimus Black with an IPS LCD (LCD NOVA) has the brightness up to 700 nits, while the competitor has only IPS LCD with 518 nits and double an Active-matrix OLED (AMOLED) display with 305 nits. LG also claimed the NOVA display to be 50 percent more efficient than regular LCDs and to consume only 50 percent of the power of AMOLED displays when producing white on screen. When it comes to contrast ratio, AMOLED display still performs best due to its underlying technology, where the black levels are displayed as pitch black and not as dark grey. On August 24, 2011, Nokia announced the Nokia 701 and also made the claim of the world's brightest display at 1000 nits. The screen also had Nokia's Clearblack layer, improving the contrast ratio and bringing it closer to that of the AMOLED screens.

Advanced fringe field switching (AFFS)

Known as fringe field switching (FFS) until 2003, advanced fringe field switching is similar to IPS or S-IPS offering superior performance and color gamut with high luminosity. AFFS was developed by Hydis Technologies Co., Ltd, Korea (formally Hyundai Electronics, LCD Task Force).

AFFS-applied notebook applications minimize color distortion while maintaining a wider viewing angle for a professional display. Color shift and deviation caused by light leakage is corrected by optimizing the white gamut which also enhances white/grey reproduction.

In 2004, Hydis Technologies Co.,Ltd licensed AFFS to Japan's Hitachi Displays. Hitachi is using AFFS to manufacture high-end panels. In 2006, HYDIS licensed AFFS to Sanyo Epson Imaging Devices Corporation.

Shortly thereafter, Hydis introduced a high-transmittance evolution of the AFFS display, called HFFS (FFS+).

Hydis introduced AFFS+ with improved outdoor readability in 2007. AFFS panels are mostly utilized in the cockpits of latest commercial aircraft displays.

Vertical alignment (VA)

Vertical alignment displays are a form of LCDs in which the liquid crystals naturally align vertically to the glass substrates. When no voltage is applied, the liquid crystals remain perpendicular to the substrate creating a black display between crossed polarizers. When voltage is applied, the liquid crystals shift to a tilted position allowing light to pass through and create a gray-scale display depending on the amount of tilt generated by the electric field.

Blue Phase mode:
Blue phase mode LCDs have been shown as engineering samples early in 2008, but they are not in mass-production yet. The physics of blue phase mode LCDs suggest that very short switching times (~1 ms) can be achieved, so time sequential color control can possibly be realized and expensive color filters would be obsolete. For details refer to Blue Phase Mode LCD.

Quality control:
Some LCD panels have defective transistors, causing permanently lit or unlit pixels which are commonly referred to as stuck pixels or dead pixels respectively. Unlike integrated circuits (ICs), LCD panels with a few defective transistors are usually still usable. Manufacturers' policies for the acceptable number of defective pixels vary greatly. At one point, Samsung held a zero-tolerance policy for LCD monitors sold in Korea. As of 2005, though, Samsung adheres to the less restrictive ISO 13406-2 standard.Other companies have been known to tolerate as many as 11 dead pixels in their policies. Dead pixel policies are often hotly debated between manufacturers and customers. To regulate the acceptability of defects and to protect the end user, ISO released the ISO 13406-2 standard. However, not every LCD manufacturer conforms to the ISO standard and the ISO standard is quite often interpreted in different ways.

LCD panels are more likely to have defects than most ICs due to their larger size. For example, a 300 mm SVGA LCD has 8 defects and a 150 mm wafer has only 3 defects. However, 134 of the 137 dies on the wafer will be acceptable, whereas rejection of the LCD panel would be a 0% yield. In recent years, quality control has been improved. An SVGA LCD panel with 4 defective pixels is usually considered defective and customers can request an exchange for a new one. Some manufacturers, notably in South Korea where some of the largest LCD panel manufacturers, such as LG, are located, now have "zero defective pixel guarantee", which is an extra screening process which can then determine "A" and "B" grade panels.Many manufacturers would replace a product even with one defective pixel. Even where such guarantees do not exist, the location of defective pixels is important. A display with only a few defective pixels may be unacceptable if the defective pixels are near each other.

LCD panels also have defects known as clouding (or less commonly mura), which describes the uneven patches of changes in luminance. It is most visible in dark or black areas of displayed scenes.


www.forsalebyowner.com Zero-power (bistable) displays:


The zenithal bistable device (ZBD), developed by QinetiQ (formerly DERA), can retain an image without power. The crystals may exist in one of two stable orientations ("Black" and "White") and power is only required to change the image. ZBD Displays is a spin-off company from QinetiQ who manufacture both grayscale and color ZBD devices.

Kent Displays has also developed a "no power" display that uses polymer stabilized cholesteric liquid crystal (ChLCD). Kent has recently[when?] demonstrated the use of a ChLCD to cover the entire surface of a mobile phone, allowing it to change colors, and keep that color even when power is cut off.

In 2004 researchers at the University of Oxford demonstrated two new types of zero-power bistable LCDs based on Zenithal bistable techniques.

Several bistable technologies, like the 360° BTN and the bistable cholesteric, depend mainly on the bulk properties of the liquid crystal (LC) and use standard strong anchoring, with alignment films and LC mixtures similar to the traditional monostable materials. Other bistable technologies, e.g., BiNem® technology, are based mainly on the surface properties and need specific weak anchoring materials.


Introduction to How LCDs Work


You probably use items containing an LCD (liquid crystal display) every day. They are all around us -- in laptop computers, digital clocks and watches, microwave ovens, CD players and many other electronic devices. LCDs are common because they offer some real advantages over other display technologies. They are thinner and lighter and draw much less power than cathode ray tubes (CRTs), for example.

But just what are these things called liquid crystals? The name "liquid crystal" sounds like a contradiction. We think of a crystal as a solid material like quartz, usually as hard as rock, and a liquid is obviously different. How could any material combine the two?

We learned in school that there are three common states of matter: solid, liquid or gaseous. Solids act the way they do because their molecules always maintain their orientation and stay in the same position with respect to one another. The molecules in liquids are just the opposite: They can change their orientation and move anywhere in the liquid. But there are some substances that can exist in an odd state that is sort of like a liquid and sort of like a solid. When they are in this state, their molecules tend to maintain their orientation, like the molecules in a solid, but also move around to different positions, like the molecules in a liquid. This means that liquid crystals are neither a solid nor a liquid. That's how they ended up with their seemingly contradictory name.

Need a new notebook So, do liquid crystals act like solids or liquids or something else? It turns out that liquid crystals are closer to a liquid state than a solid. It takes a fair amount of heat to change a suitable substance from a solid into a liquid crystal, and it only takes a little more heat to turn that same liquid crystal into a real liquid. This explains why liquid crystals are very sensitive to temperature and why they are used to make thermometers and mood rings. It also explains why a laptop computer display may act funny in cold weather or during a hot day at the beach.

Nematic Phase Liquid Crystals

Just as there are many varieties of solids and liquids, there is also a variety of liquid crystal substances. Depending on the temperature and particular nature of a substance, liquid crystals can be in one of several distinct phases (see below). In this article, we will discuss liquid crystals in the nematic phase, the liquid crystals that make LCDs possible.

One feature of liquid crystals is that they're affected by electric current. A particular sort of nematic liquid crystal, called twisted nematics (TN), is naturally twisted. Applying an electric current to these liquid crystals will untwist them to varying degrees, depending on the current's voltage. LCDs use these liquid crystals because they react predictably to electric current in such a way as to control light passage.

Most liquid crystal molecules are rod-shaped and are broadly categorized as either thermotropic or lyotropic.

Thermotropic liquid crystals will react to changes in temperature or, in some cases, pressure. The reaction of lyotropic liquid crystals, which are used in the manufacture of soaps and detergents, depends on the type of solvent they are mixed with. Thermotropic liquid crystals are either isotropic or nematic. The key difference is that the molecules in isotropic liquid crystal substances are random in their arrangement, while nematics have a definite order or pattern.

The orientation of the molecules in the nematic phase is based on the director. The director can be anything from a magnetic field to a surface that has microscopic grooves in it. In the nematic phase, liquid crystals can be further classified by the way molecules orient themselves in respect to one another. Smectic, the most common arrangement, creates layers of molecules. There are many variations of the smectic phase, such as smectic C, in which the molecules in each layer tilt at an angle from the previous layer. Another common phase is cholesteric, also known as chiral nematic. In this phase, the molecules twist slightly from one layer to the next, resulting in a spiral formation.

Ferroelectric liquid crystals (FLCs) use liquid crystal substances that have chiral molecules in a smectic C type of arrangement because the spiral nature of these molecules allows the microsecond switching response time that make FLCs particularly suited to advanced displays. Surface-stabilized ferroelectric liquid crystals (SSFLCs) apply controlled pressure through the use of a glass plate, suppressing the spiral of the molecules to make the switching even more rapid.

Creating an LCD

There's more to building an LCD than simply creating a sheet of liquid crystals. The combination of four facts makes LCDs possible:
Light can be polarized. (See How Sunglasses Work for some fascinating information on polarization!)
Liquid crystals can transmit and change polarized light.
The structure of liquid crystals can be changed by electric current.
There are transparent substances that can conduct electricity.

An LCD is a device that uses these four facts in a surprising way.

To create an LCD, you take two pieces of polarized glass. A special polymer that creates microscopic grooves in the surface is rubbed on the side of the glass that does not have the polarizing film on it. The grooves must be in the same direction as the polarizing film. You then add a coating of nematic liquid crystals to one of the filters. The grooves will cause the first layer of molecules to align with the filter's orientation. Then add the second piece of glass with the polarizing film at a right angle to the first piece. Each successive layer of TN molecules will gradually twist until the uppermost layer is at a 90-degree angle to the bottom, matching the polarized glass filters.

As light strikes the first filter, it is polarized. The molecules in each layer then guide the light they receive to the next layer. As the light passes through the liquid crystal layers, the molecules also change the light's plane of vibration to match their own angle. When the light reaches the far side of the liquid crystal substance, it vibrates at the same angle as the final layer of molecules. If the final layer is matched up with the second polarized glass filter, then the light will pass through.



If we apply an electric charge to liquid crystal molecules, they untwist. When they straighten out, they change the angle of the light passing through them so that it no longer matches the angle of the top polarizing filter. Consequently, no light can pass through that area of the LCD, which makes that area darker than the surrounding areas.

Building a simple LCD is easier than you think. Your start with the sandwich of glass and liquid crystals described above and add two transparent electrodes to it. For example, imagine that you want to create the simplest possible LCD with just a single rectangular electrode on it. The layers would look like this:

The LCD needed to do this job is very basic. It has a mirror (A) in back, which makes it reflective. Then, we add a piece of glass (B) with a polarizing film on the bottom side, and a common electrode plane (C) made of indium-tin oxide on top. A common electrode plane covers the entire area of the LCD. Above that is the layer of liquid crystal substance (D). Next comes another piece of glass (E) with an electrode in the shape of the rectangle on the bottom and, on top, another polarizing film (F), at a right angle to the first one.

The electrode is hooked up to a power source like a battery. When there is no current, light entering through the front of the LCD will simply hit the mirror and bounce right back out. But when the battery supplies current to the electrodes, the liquid crystals between the common-plane electrode and the electrode shaped like a rectangle untwist and block the light in that region from passing through. That makes the LCD show the rectangle as a black area.

Backlit vs. Reflective

Note that our simple LCD required an external light source. Liquid crystal materials emit no light of their own. Small and inexpensive LCDs are often reflective, which means to display anything they must reflect light from external light sources. Look at an LCD watch: The numbers appear where small electrodes charge the liquid crystals and make the layers untwist so that light is not transmitting through the polarized film.

Most computer displays are lit with built-in fluorescent tubes above, beside and sometimes behind the LCD. A white diffusion panel behind the LCD redirects and scatters the light evenly to ensure a uniform display. On its way through filters, liquid crystal layers and electrode layers, a lot of this light is lost -- often more than half!

In our example, we had a common electrode plane and a single electrode bar that controlled which liquid crystals responded to an electric charge. If you take the layer that contains the single electrode and add a few more, you can begin to build more sophisticated displays.

Common-plane-based LCDs are good for simple displays that need to show the same information over and over again. Watches and microwave timers fall into this category. Although the hexagonal bar shape illustrated previously is the most common form of electrode arrangement in such devices, almost any shape is possible. Just take a look at some inexpensive handheld games: Playing cards, aliens, fish and slot machines are just some of the electrode shapes you'll see.

Passive and Active Matrix


Passive-matrix LCDs use a simple grid to supply the charge to a particular pixel on the display. Creating the grid is quite a process! It starts with two glass layers called substrates. One substrate is given columns and the other is given rows made from a transparent conductive material. This is usually indium-tin oxide. The rows or columns are connected to integrated circuits that control when a charge is sent down a particular column or row. The liquid crystal material is sandwiched between the two glass substrates, and a polarizing film is added to the outer side of each substrate. To turn on a pixel, the integrated circuit sends a charge down the correct column of one substrate and a ground activated on the correct row of the other. The row and column intersect at the designated pixel, and that delivers the voltage to untwist the liquid crystals at that pixel.
The simplicity of the passive-matrix system is beautiful, but it has significant drawbacks, notably slow response time and imprecise voltage control. Response time refers to the LCD's ability to refresh the image displayed. The easiest way to observe slow response time in a passive-matrix LCD is to move the mouse pointer quickly from one side of the screen to the other. You will notice a series of "ghosts" following the pointer. Imprecise voltage control hinders the passive matrix's ability to influence only one pixel at a time. When voltage is applied to untwist one pixel, the pixels around it also partially untwist, which makes images appear fuzzy and lacking in contrast.

Active-matrix LCDs depend on thin film transistors (TFT). Basically, TFTs are tiny switching transistors and capacitors. They are arranged in a matrix on a glass substrate. To address a particular pixel, the proper row is switched on, and then a charge is sent down the correct column. Since all of the other rows that the column intersects are turned off, only the capacitor at the designated pixel receives a charge. The capacitor is able to hold the charge until the next refresh cycle. And if we carefully control the amount of voltage supplied to a crystal, we can make it untwist only enough to allow some light through.

By doing this in very exact, very small increments, LCDs can create a gray scale. Most displays today offer 256 levels of brightness per pixel.


Color LCD

An LCD that can show colors must have three subpixels with red, green and blue color filters to create each color pixel.

Through the careful control and variation of the voltage applied, the intensity of each subpixel can range over 256 shades. Combining the subpixels produces a possible palette of 16.8 million colors (256 shades of red x 256 shades of green x 256 shades of blue), as shown below. These color displays take an enormous number of transistors. For example, a typical laptop computer supports resolutions up to 1,024x768. If we multiply 1,024 columns by 768 rows by 3 subpixels, we get 2,359,296 transistors etched onto the glass! If there is a problem with any of these transistors, it creates a "bad pixel" on the display. Most active matrix displays have a few bad pixels scattered across the screen.



LCD technology is constantly evolving. LCDs today employ several variations of liquid crystal technology, including super twisted nematics (STN), dual scan twisted nematics (DSTN), ferroelectric liquid crystal (FLC) and surface stabilized ferroelectric liquid crystal (SSFLC).

Display size is limited by the quality-control problems faced by manufacturers. Simply put, to increase display size, manufacturers must add more pixels and transistors. As they increase the number of pixels and transistors, they also increase the chance of including a bad transistor in a display. Manufacturers of existing large LCDs often reject about 40 percent of the panels that come off the assembly line. The level of rejection directly affects LCD price since the sales of the good LCDs must cover the cost of manufacturing both the good and bad ones. Only advances in manufacturing can lead to affordable displays in bigger sizes.